I have been playing with the fixed and the target frames as can be appreciated in the screenshots. I, however, get the same result always: overlapping of the map.
I have noticed that during this process the mobile frame isn't able to fully rotate when it is necessary and this is what I think is causing the overlapping.
I have several suppositions for the generator of this problem:
1. Odometry isn't being correctly actualized.
2. Gmapping has an error (which I have no idea about).
3. The time ins ROS isn't properly actualized nor the buffer is properly being cleaned out when necessary.
I hope the question I placed at the mailing list is soon answered.
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